

Offensives often take on a life of their own.“NUTS!” The Game of Man-To-Man Combat in WW2 Requiring players to husband their economic potential (i.e., hang onto their cards) means you can't always move your units when you want to. A superior force can be made to retreat from inferior numbers due to a lack of reserves (cards), while a lone corps can hold out against many armies as long as a steady stream of replacements can hold the line.

Not knowing your opponent's true capabilities makes each card played a real nail-biter. A player's ability to bluff is just as important as the strength of his armies! The mapboard becomes the focus of play only when a player's hand dwindles to a critical level. Exciting card play keeps the game fun despite there being a static front. This produces psychological tension with each card played.

Both sides strive to conduct mapboard operations as well as to bankrupt his opponent's hand, all while trying to avoid the same fate. Players use their cards to unleash offensives, take combat losses, and so on. Players' hands represent their aggregate economies in this Total-War simulation.
